Name: Cranium Board Game
Read more about this topic: Cranium (board Game), Rules Famous quotes containing the words card and/or categories: “ Mothers are not the nameless, faceless stereotypes who appear once a year on a greeting card with their virtues set to prose, but women who have been dealt a hand for life and play each card one at a time the best way they.
- Created by Richard Tait and Whit Alexander in 1998, Cranium is a fun board game to play in groups. In Cranium, you divide players into teams. In order to advance across the board, you have to complete a variety of activities. Cranium is a fairly easy game to play as long as you follow instructions carefully.
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Number of players:The Cranium Rules call for at least four players, but the more the merrier!
Recommended ages: 15 and over
Average playing time: It varies based on how much o the board you decide to play.
Overview
The Cranium rules are simple and easy to understand, that makes the cranium board game a perfect way to have a family game night. So how do you play?
Set Up
Everybody breaks up into two or more teams. Each team chooses a starting player piece and puts it on the Purple Planet Cranium. Next get out the Timer, dice, and the tub of cranium clay.
Playing, Cranium Rules
The person whose birthday is coming up next goes first. On your turn you gets to do an activity. The team to your right draws the character’s card and gives you the activity, (follow the instructions on the card).
Cranium Cadoo Game Rules
If your team was successful you may roll a dice and move to the next available spot with that color. If you come up to a Purple Planet Cranium you must stop on it, even if your roll would have taken you past it.
If you did not complete the activity your turn ends without a roll and the team on your left starts.
Character Cards
On your teams turn the team to your right draws a character card from the character box that your team picks. The cards also have different colors and the color that is picked depends on the color of the space you are on.
For example if you are on the purple planet cranium and you choose to play the creative cat character the team next to you will draw from the purple creative cat pile.
Fast Track, Cranium Rules
If you complete your first activity while on the purple planet cranium you can go on the fast track. If not you must stay on the scenic view until you reach the next purple planet cranium.
Club Cranium Card
If someone draws a club cranium card all teams will get the chance to answer a question for a bonus roll.
Each team can have one member draw clues on a piece of paper; these may not be letters, symbols, etc. And no talking is allowed by the clue giver.
The first team to answer the question correctly gets to roll the dice and move. After that it goes back to the team whose turn it originally was.
If your team is on the purple planet cranium and you get it right you may move onto the fast track. If you get it wrong it will not count as your first attempt, so you may still move onto the fast track by completing the next activity.
Cranium Circle
When you are in the Cranium Circle your team may move counterclockwise onto different characters until you complete all activities.
You still can answer one question per turn; if you get it right you keep the card and move one space clockwise. If you get it wrong you stay on the same spot.
Game Rules For Cranium
If you win a club cranium challenge while in the cranium circle you may keep the card. Once your team has one card per character you can move into cranium central where your team will have to complete one activity to win.
Winning the Cranium board game
You win the cranium board game once you complete the activity in the cranium central.
Final Thoughts
Cranium is a outstanding game and one that has a rabid following. There's good reason for this, as it's probably one of the primary board games everyone should have in their game closet. The next time you have a group of people over, pull out Cranium and watch everyone have a great time!
Remember to have fun!
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Card Categories
Creative Cat These blue cards are, as the name suggests, creative activities. Cloodle cards require a team member to draw on a piece of paper while the other team member(s) attempt to guess the word or phrase, much like Pictionary. Sensosketch cards are the same but the drawer must have their eyes closed. Sculpturades requires one player to mold the included putty into shapes for the other player(s) to guess the word or phrase being sculpted. All of the blue cards have vague hints.
Cranium Game Rules Pdf
Data Head These red cards revolve around, as the name suggests, knowledge of data and facts. Selectaquest cards ask a question and present four possible multiple choice answers, of which the player's team must choose the correct answer. Factoid cards present a question that the player's team must answer outright, and a third type of card requires the player's team to evaluate a statement to determine whether it is true or false.
Word Worm These yellow cards are themed around words, spelling, and anagrams. Two types of spelling are involved in this category; one type involves one team member spelling a moderately difficult word (such as vacuum) correctly on the first try without writing down the word. Another type of spelling challenge in Word Worm is Gnilleps; again, a moderately difficult word (such as achieved) must be spelled correctly on the first attempt by one team member with the caveat that they must spell it backwards. Lexicon cards require teams to correctly identify the definition of a word out of four possibilities, usually a relatively unused word such as syzygy or bedizen. Blankout requires the team to use a vague hint to fill in the blank words with only some letters filled in. Finally, Zelpuz requires the player's team to use a vague hint to re-arrange the letters in an anagram to form the correct word or phrase.
Star Performer These green cards are themed around acting out clues with a vague hint such as in charades, acting and speaking like a famous person or fictional character but without using proper names, or humming or whistling a popular tune to get your group to guess the song, such as with Hummdingers.